Arcade-style game enthusiasts will be happy to know that Twin Shot 2 is out and the game is a massive improve over its already popular predecessor. Much of the old gameplay mechanics return, but there are also plenty of great change that improve the flow and feel of the game. Living up to its name, Twin Shot 2: Good and Evil provides player with two completely different paths with about 50 stages each. This promises many hours of fun and addictive gameplay. The best part is that the game allows for local multiplayer mode, which makes it all the more exciting to play when you are with friends.
At first glance, it is easy to see the semblance between Twin Shot 2: Good and Evil with Taito's classic arcade romper, Bubble Bobble. There are many similar elements between the two games -from the cutesy aesthetic in the design of the characters, enemies, and stages to the actual gameplay mechanics. Of course, Twin Shot's bow and arrow usage creates a pretty different way of dealing with enemies compared to BB's more roundabout bubble popping approach. Having similarities with a good arcade game works out well for Twin Shot as it manages to gain all the good things about the Taito classic and still provide enough new innovations to make playing this new game worth your while.
Twin Shot 2 places players on a stage with a preset number of enemies. To progress, all enemies on the stage must be defeated while trying to avoid damage. If the player takes enough damage, they will lose. Hit points are counted by a number of hearts on the top of the user interface. Defeating enemies is a matter of using the bow to attack. While all it takes to down an enemy is one or two arrows, the range is somewhat limited (laughingly so, but it does match up to the short bubble range of Bubble Bobble). So players will need to move in and risk getting damaged in order to defeat their targets.
The stages are set up in such a way that there are patterns and techniques to dealing with different enemies. Of course, as you progress, the layout of the platforms and wall change in order to create a challenging and disadvantageous position. Overcoming this hurdle is where most of the game's tension comes from. In addition to enemies getting harder to beat, players also need to deal with environmental challenges. Spikes, moving platforms, traps, and other hazards will try to bring your life down to zero.
The most exciting part of the game is the boss fights -even the Bubble Bobble has some cool boss fights against unusually large enemies. As expected, players would need to learn the pattern of attack in order to defeat these baddies.
The game is pretty easy to learn -first off, movement is primarily controlled by directional or the WASD keys -this is determined by the control selection that the player makes at the start of the game. Moving left and right will have your cute angel-bear-esque character to move laterally. Up is for jumping, and this is a very important move in order for you to get around. Lastly, down allows you to drop through platforms. It has to be noted that not all platform barriers are solid. Plenty of times, you can jump up through them, though descending through these paths will require you to deliberate press down.
The shoot button will make you fire arrows. As mentioned, the arrows have quite the limited range, and as they keep moving away from you, they start losing altitude as well. Players can take advantage of this in order to hit objects at a lower height from a further distance. The short range makes the game challenging -naturally, as being able to hit foes from too far a range would be all too easy. One other feature of the bow is that arrows will stick to walls. You can then use these stuck arrows as an additional platform to stand on. Many of the game's stages will require you to use this approach in order to reach certain areas and enemies. Even one of the final boss fights is made easier if you use this to extend the small platforms you get.
Killing enemies will not just allow you to progress, each foe that dies also drops a reward. In general the typical reward comes in the form of coins -which you need to pick up manually. The faster you grab a coin, the better it is for you. Of course, this creates an additional challenge as well. In addition to coins, enemies can also drop power ups. These power up provides you with a quick boost to abilities and will help you finish stages faster.
These bonus powers range from additional mobility (either flying, which allows you to fly, or a movement speed boost), extension to your health pool, a chest of coins (you need to shoot it several times for more coins to pop out), temporary invincibility, love arrows, more points, or even access to a bonus stage.
Twin Shot 2: Good and Evil is an easy pick if you are looking for a decent game with consistent mechanics, lots of replay value, and a good challenge. The game even provides additional tweaks to the play style once you unlock options for the cheats menu -there you can access the ability to open up additional character skins, fart arrows, level skipping, multiplayer settings, health pool size, and even the frequency of power up appearance. On top of all that is the wonderful graphics, masterfully designed control system, clever stage design, cute characters, and good music -which is not bad for a game that seems like it started out as a mimicry of an old arcade best-seller.